Updated the file and all material setup to Blender 2.8, using Principled BSDF, Principled Hair BSDF and the new Random Walk method for the Subsurface Scattering.
This blend file has a study I've made about realistic skin, with sculpted details on the skin, hand painted textures done in Substance Painter and subsurface scattering shader setup in Cycles.
Hope you enjoy the blend file! :)
*The HDR map are made by Maxime Roz, thanks for making then available .
- http://www.maximeroz.com/hdri-free-pack/ -
**If the render it's too slow to start, put the subdivision level of the face on 4 and in the viewport you can use 3.
You've purchased this product
See it in your libraryView in Library
We charged your card and sent you a receipt
You'll need an account to access this in our app. Please create a password to continue.
Download from the App Store or text yourself a link to the app
A big thanks for your support!
If you wanna know more about my work, please check out my website.
Good news! Since you already have a Gumroad account, it's also been added to your library.